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Blog entry by Elmer Hammons

Chaos Reign Patch Notes* :: MechWarrior 5: Mercenaries Common Discussions

Chaos Reign Patch Notes* :: MechWarrior 5: Mercenaries Common Discussions

• AI items now prefer to remain put and heal over transferring to an equally good healing plot • AI units now choose extra strongly not to embark while fleeing • AI units now cancel movement upon discovering a unit when fleeing (and reconsider the place to flee to) • AI is now higher at pillaging and performing ranged opportunity assaults while fleeing • Completely reworked how the AI evaluates exploration plots • AI exploring non-recon items no longer stray far away from owned cities • Added rudimentary support for slots items giving damage to adjoining enemies on move ("Rend" promotion) in danger calculations • The AI now prefers to use units that give yield on kill when killing enemies • Morocco AI no longer plunders trade routes from players they're associates with Workers: • Worker AI should now be better at conserving present defensive buildings, in addition to finishing ones it has started constructing • Workers should now always prioritize cleaning fallout over every part else for a given plot • Workers now consider constructing enhancements on mountains and connecting them with roads (relevant for sure modmods) • Worker AI should now not change Great Person Improvements with other Great Person Improvements Religion AI: • Improved pantheon scoring for https://djalexhino.com beliefs that give happiness to a building or present yields from GPT • Added pantheon evaluation for beliefs that grant on the spot yields from healing Deal AI: online Casino sites • Trade items can now have unfavorable values (used for Netherlands) • Netherlands offer luxury resource as gifts more usually in the event that they gain yields from exporting the luxurious Bugfixes: https://clatadine.top • Fixed a significant bug in Diplomacy AI, causing AI gamers to nearly all the time consider all different gamers' military power as "Pathetic" in comparison with their very own • Fixed a bug where the AI might copy a unit by upgrading it twice in the identical flip • Fixed a serialization bug that could trigger inconsistent AI habits after reloading a save recreation • Fixed accomplishment code not having the ability to process a couple of unit manufacturing modifier for slot Gacor a similar accomplishment (relevant for some modmods) • Fixed bonuses being given for religions with zero followers in cities (affected for realmoneyslots instance the "Religious Tolerance" policy in Community Patch only) • Fixed produced units sometimes spawning on foreign tiles adjoining to the city • Fixed City-State Ally standing being lost when Influence drops under 60 in a City-State with a Sphere of Influence • Fixed University of Coimbra not having any theming bonuses • Fixed incorrect prediction for the required number of turns when a worker constructs an enchancment with current progress • Fixed incorrect number of vassals being displayed in the UI in staff video games • Fixed airplane flags not being hidden in Non-EUI when a plane is rebased to an unrevealed tile • Fixed promotion "Lost Codex" not being displayed in the Civilopedia • Fixed missing tech tree icon for online casino sites the Corporations tech • Fixed instant yield notifications settings within the "Other Yields" section not persisting • Fixed a game freeze attributable to the Squads mod Deal renewal rework and associated fixes: • Deal renewal gives are actually made one turn before the deal expires, not after it has expired • When a renewal offer is rejected, the deal expires normally after the flip.

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